CONSIDERAçõES SABER SOBRE THE FIRST BERSERKER: KHAZAN

Considerações Saber Sobre The First Berserker: Khazan

Considerações Saber Sobre The First Berserker: Khazan

Blog Article



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco amplamente Porreiro de modo a se repetir

A gameplay parece muito a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan tem entrada a 3 MODELOS de armas: lança, espada grande e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria árvore de habilidades onde o jogador consegue montar builds completamente diferentes para o precisamente tipo por arma.

Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'

Todos os direitos reservados. Nenhuma Parcela deste sitio ou do seu conteúdo Pode vir a ser reproduzida isento a permissão do detentor dos direitos por autor.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Outra coisa que identicamente conjuntamente incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha Livre, completamente fechados.

Não sei se isso foi por questãeste intencional de design ou resultado por um erro, contudo tenho a impressão por de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — contudo vale a pena insistir um pouco de modo a passar dela.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you The First Berserker: Khazan for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Report this page